Tier II and III buildings also require a certain strategic resource for construction and upkeep. Some unique buildings can only be built once per empire.Įach regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Many of them require the capital to have reached a certain level. Planet unique buildings can only be constructed once per planet and typically contain effects beyond the creation of Jobs. Unique buildings Main article: Planet unique buildings Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed. Upgrading the capital is one of the ways of unlocking additional building slots. The capital always occupies the first building slot and provides some of the basic housing, amenities, defense armies, jobs that reduce crime, as well as other jobs which vary depending on empire authority and civics. Secrets of the First League empire modifierĬapital buildings Main article: Planet capital
Master's Teachings: The Greater Good edict Standard Construction Templates traditionĪssembly Algorithms technology (repeatable 5 times) Note that this modifier actually increases the rate of construction, thus a 100% increase in build speed is equal to a 50% reduction in build time. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build. The planetary build speed modifier reduces the time it takes to construct all buildings.
A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. The best of both worlds, would be to let the host pick starting population… Letting people have huge fights on tiny maps, and little fights on world size maps.Buildings are constructed in a colony's building slots. Whoa, I think that population cap should be dynamic to the map itself, like lets say you have a HUGE or Insane map size BUT there are Sixteen players on the map, everyone should have default pop cap… BUT lets say its only a 4v4 Team game on a Insane Forest map, players should get double default pop cap because the map can support a large amount of units. A population-cap of 500 should seem rather convenient, but never enough. I’m talking about armies of at least 200 soldiers. I would go absolutely insane if I wouldn’t be able to zoom-out on an battle of epic scale in DE. Having in consideration the fact that in AoE DE we will be able to zoom-out quite a whole lot, should I expect increased map sizes? I’d really like to see beefy maps, the bigger the better!īigger maps, More players, more insane gameplay… makes me think that-Īnd with map size increased, will the max population stay the same? IMO bigger map means more space to build, fight and have tons of fun with.